How to update mods in mod organizer

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When the newgamesave is loaded, the selected game save starts loadingįirst, all streaming profiles, that were streamed in during save, are loaded.

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That’s why we had some bugs that only manifested after loading during gameplay). That’s because in the main menu, the game is in the same state as if you just loaded newgamesave. It is however not a bulletproof solution, and care needs to be taken when it comes to some special saved stuff (If you are loading for the first time from main menu, newgamesave is not used.

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This reset is important mostly for game patches, as it resets stuff that wasn’t in previous versions of the game, and therefore is not in the old save.

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This save is shipped inside level.pak (if your mod modifies level, use the appropriate tag in mod manifest, which will cause the game to generate newgamesave when started). It is a save of game state just after the main level was loaded, before any game systems are updated. Whenever you load the game, it is first reset by loading so-called “new game save”. That’s because of how the game handles game saves. Updating them, however, is quite complicated, if you want saves from previous versions compatible. A with any piece of software, mods are going to have bugs and will require updates.